Scooby-Doo, Plot Holes and Why They’re Needed

Some time ago, I wrote an article on the idea that plot holes are necessary.

That is, spend enough time looking at any given creative product and you’ll find some plot hole that logically should keep the story from working. Recently I finished binge watching the first two seasons of the original Scooby-Doo series, and noted the following laws which Scooby and his friends break routinely in their adventures:

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Does this make Scooby-Doo a badly-written show? Well, not by 1970s cartoon standards anyway. In fact, these plot holes are part of what makes that particular series charming, it makes the regular formula possible. In any kind of serial series (whether it’s books like the Jeeves and Wooster series, or superhero comics like Iron Man or TV shows like Dragnet), the formula is part of what makes the fans come back each time.

In a single work you can sometimes treat those plot holes in a way that makes them hard to notice (see The Terminator for example). In other cases, if the format allows it, it’s more fun to embrace them.

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